About us

Factsheet

Developer:
Jump Stars

Website:
jumpstarsgame.com

Press / Business contact:

Releases:
Jump Stars

“We’re huge fans of the party game genre, and we wanted to create something with a twist to the party platformer experience,” says Jordan Morris, creative director, Jamit Games. “For us, the dynamism of co-operative and competitive play is what makes Jump Stars stand out from the crowd. That constant uncertainty of when your teammates might turn against you, and when should you turn against your teammates. That’s what we love, and that’s what still makes us laugh in the studio when we play it, and we hope it’s that uncertainty that families will love about it this Christmas.” “Jump Stars was birthed from a game jam,” adds Isaac Howie-Brewerton, studio director of Jamit Games. “It was a small project that we did together for a bit of fun. It was something for us to enjoy together. And, over time, it’s evolved into this fantastic, ridiculous, TV-show-inspired experience that we have now. For us, the best part is that we still love playing it. Because of the way that the mini games are designed, something new and completely unexpected can always happen even to us. I think the next thing is that now we can’t wait to see what people make of it this Christmas.”

Videos

Awards & Recognition

“Best Indie Game” – Play Expo, October, 2015

“Top 10 Games of EGX 2015” – Game Spew, September, 2015

Selected Articles

  • “dodging…leaping…or playing hot potato with TNT. Like Wipeout but the cameras never stop rolling.”
    – Alice O’Connor, Rock Paper Shotgun
  • “I’ve been waiting to try Jump Stars for a while now, it didn’t disappoint!…I can see this game creating and ending friendships with a lot of fun in between!”
    – Bobby of XGR, Xbox Gamer Reviews
  • “…pick up and play mechanics, super bright visuals and cleverly created mini-games…it’s the go-to game for those family Christmas moments. If only so you can leave your Nan in your wake!”
    – Neil Watton, The Xbox Hub
  • “…the trolling potential is huge…punching or pushing each other in the pursuit of victory…definitely on my watch list.”
    – Vindred, Best Game Ever

Contact

Team & Repeating Collaborator

Jordan Brent Morris
Creative Director

Isaac Howie-Brewerton
Studio Director

Aidan Wilson
Technical Director

Tom Woolf
Artist

Matthew Ashton Cooper
Artist